Palace of Culture Warsaw
Immersive Warsaw Logo

Immersive Warsaw

Immersive Warsaw

Immersive Warsaw

5 November 2026

Palace of Culture and Science, Warsaw

5 November 2026

Palace of Culture and Science, Warsaw

Meet the minds defining the future of cinema

Meet the minds defining the future of cinema

A front-row seat to what comes next

A front-row seat to what comes next

Immersive Warsaw brings together filmmakers, creators, studios, producers, and technology leaders exploring how immersive storytelling is opening a new creative chapter for cinema.

Expect a carefully curated programme combining:

Immersive film screenings

Immersive film screenings

Experience a selection of immersive films through Apple Vision Pro and discover what happens when storytelling surrounds the audience.

Ideas from the people building what comes next

Ideas from the people building what comes next

Hear directly from filmmakers, creators and industry leaders working with new cinematic formats - including a session with an Apple Design Award winner.

Technology in action

Technology in action

Go beyond the screen and into the production process. See the URSA Cine Immersive from Blackmagic Design up close and explore how new camera technology is opening up new possibilities for immersive filmmaking.

Conversations that continue after the programme

Conversations that continue after the programme

Meet filmmakers, producers, studios, creative technologists and other professionals working at the intersection of cinema and immersive media.

Meet our speakers

Meet our speakers

At Immersive Warsaw, you’ll hear directly from some of the people working at the forefront of this emerging medium - sharing their perspectives, experiences, and ideas on where immersive storytelling is heading.

Photo of Sam Baumel

Sam Baumel

Sam Baumel

Sam Baumel is a creative producer, immersive filmmaker and educator exploring new forms of cinematic storytelling. His projects span documentary, journalism and commercial production, including collaborations with brands, nonprofit institutions and movement artists.

Sam is co-founder of Primary: News in Depth, a spatial journalism platform recognized with an Apple Design Award for Social Impact, and teaches emerging technologies for filmmakers at NYU Tisch School of the Arts.

Sam Baumel is a creative producer, immersive filmmaker and educator exploring new forms of cinematic storytelling. His projects span documentary, journalism and commercial production, including collaborations with brands, nonprofit institutions and movement artists.

Sam is co-founder of Primary: News in Depth, a spatial journalism platform recognized with an Apple Design Award for Social Impact, and teaches emerging technologies for filmmakers at NYU Tisch School of the Arts.

Andrii Shramko

Andrii Shramko

Andrii Shramko is an inventor and spatial-video engineer who builds the cameras that don't exist yet. For over a decade he has designed custom camera rigs, stabilisation systems and capture pipelines for shots the market has no equipment for - a stereoscopic 360 camera that survives hitting water from a cliff-diving platform, a 14-camera drone flying at 250 km/h beside wingsuit pilots, macro 3D with five millimeters between the lenses, and camera housings that are shooting inside tornadoes right now.

His rigs and pipelines have been used on productions for Red Bull, Meta, National Geographic and Mastercard. Today he works in 3D and 4D Gaussian Splatting, and publishes a free library of production-grade 3DGS scans now used by NVIDIA, World Labs and a number of research teams.

Andrii Shramko is an inventor and spatial-video engineer who builds the cameras that don't exist yet. For over a decade he has designed custom camera rigs, stabilisation systems and capture pipelines for shots the market has no equipment for - a stereoscopic 360 camera that survives hitting water from a cliff-diving platform, a 14-camera drone flying at 250 km/h beside wingsuit pilots, macro 3D with five millimeters between the lenses, and camera housings that are shooting inside tornadoes right now.

His rigs and pipelines have been used on productions for Red Bull, Meta, National Geographic and Mastercard. Today he works in 3D and 4D Gaussian Splatting, and publishes a free library of production-grade 3DGS scans now used by NVIDIA, World Labs and a number of research teams.

Photo of Andrii Shramko
Photo of Dane Christensen

Dane Christensen

Dane Christensen

Dane Christensen is a Danish-American documentary filmmaker fascinated by how stories are told — and how they're inhabited. Since earning his MFA in Documentary Film from Stanford, his path has led from cinéma vérité, where the camera earns its proximity, into immersive work that places you inside the story: not as a viewer, but as a presence.

Dane spearheads Dansker Digital Studio, creating storyliving experiences around the globe, from Icelandic folklore activations in AR to dreamlike VR films in the highlands of Mexico, and teaches the craft in workshops internationally.

Dane Christensen is a Danish-American documentary filmmaker fascinated by how stories are told — and how they're inhabited. Since earning his MFA in Documentary Film from Stanford, his path has led from cinéma vérité, where the camera earns its proximity, into immersive work that places you inside the story: not as a viewer, but as a presence.

Dane spearheads Dansker Digital Studio, creating storyliving experiences around the globe, from Icelandic folklore activations in AR to dreamlike VR films in the highlands of Mexico, and teaches the craft in workshops internationally.

Roz McNulty

Roz McNulty

Roz McNulty is an immersive filmmaker, Apple Vision Pro developer, and fashion technology expert exploring how spatial media is changing the way we experience fashion and performance.

With more than 30 years working across fashion design and technology, Roz is the founder and Creative Director of Fashion Innovation Centre, where she brings together fashion, filmmaking and immersive storytelling.

Her recent work focuses on creating immersive experiences for Apple Vision Pro. She produced the immersive film Pieces of Tomorrow, capturing contemporary ballet with the Blackmagic URSA Cine Immersive camera and exploring how spatial film can bring an audience closer to dance, movement and costume.

Her work also includes immersive fashion experiences and virtual apparel showrooms. Roz is interested in using immersive film to bring audiences closer to the movement, scale and presence of fashion, dance and culture.

Roz McNulty is an immersive filmmaker, Apple Vision Pro developer, and fashion technology expert exploring how spatial media is changing the way we experience fashion and performance.

With more than 30 years working across fashion design and technology, Roz is the founder and Creative Director of Fashion Innovation Centre, where she brings together fashion, filmmaking and immersive storytelling.

Her recent work focuses on creating immersive experiences for Apple Vision Pro. She produced the immersive film Pieces of Tomorrow, capturing contemporary ballet with the Blackmagic URSA Cine Immersive camera and exploring how spatial film can bring an audience closer to dance, movement and costume.

Her work also includes immersive fashion experiences and virtual apparel showrooms. Roz is interested in using immersive film to bring audiences closer to the movement, scale and presence of fashion, dance and culture.

Photo of Roz McNulty
Photo of Milosz Hermanowicz

Miłosz Hermanowicz

Miłosz Hermanowicz

A film editor, an immersive director, a writer, an immersive images tech specialist. Miłosz Hermanowicz comes from a documentary cinema background with an experience of collaboration with production companies and public and private cultural institutions. 

His short film Red Lady 3D won the Grand Prix at the Courant 3D IFF 2014 in France and was distributed by UniFrance on the blu-ray French 3D. He then directed two VR360 films: After the apocalypse (2016) and Deep Dive (2020), the first VR live-action narrative experience produced at Lodz Film School, Poland. All 3 projects were presented at international festivals.

Former stereographer of the S3D Studio at the Visual Narration Laboratory of the Lodz Film School.

He has taught courses for young people and young professionals in working with these techniques.

He has written over 20 articles for the industry magazine FilmPro including most on S3D or VR topics.

Author of the essay Le Cinéma de la Présence - Réaliser pour les univers immersifs about immersive directing published in 2022 by Génération Numérique.

A film editor, an immersive director, a writer, an immersive images tech specialist. Miłosz Hermanowicz comes from a documentary cinema background with an experience of collaboration with production companies and public and private cultural institutions. 

His short film Red Lady 3D won the Grand Prix at the Courant 3D IFF 2014 in France and was distributed by UniFrance on the blu-ray French 3D. He then directed two VR360 films: After the apocalypse (2016) and Deep Dive (2020), the first VR live-action narrative experience produced at Lodz Film School, Poland. All 3 projects were presented at international festivals.

Former stereographer of the S3D Studio at the Visual Narration Laboratory of the Lodz Film School.

He has taught courses for young people and young professionals in working with these techniques.

He has written over 20 articles for the industry magazine FilmPro including most on S3D or VR topics.

Author of the essay Le Cinéma de la Présence - Réaliser pour les univers immersifs about immersive directing published in 2022 by Génération Numérique.

Marcin Magiera

Marcin Magiera

Marcin Magiera is a cinematographer specializing in live-action cinematic VR and immersive storytelling. His work focuses on translating the language of traditional cinematography into immersive formats, exploring new approaches to camera movement, composition, and visual storytelling in 360° environments.

His cinematic VR credits include Warsaw Rising VR (Kartka z Powstania) (2018), Wiktoria 1920 (2020), Wagon VR (2019), Debutant (2021), and Kolbe VR (2025).

Marcin is a graduate of the Krzysztof Kieślowski Film School at the University of Silesia in Katowice and the Warsaw Film School.

Marcin Magiera is a cinematographer specializing in live-action cinematic VR and immersive storytelling. His work focuses on translating the language of traditional cinematography into immersive formats, exploring new approaches to camera movement, composition, and visual storytelling in 360° environments.

His cinematic VR credits include Warsaw Rising VR (Kartka z Powstania) (2018), Wiktoria 1920 (2020), Wagon VR (2019), Debutant (2021), and Kolbe VR (2025).

Marcin is a graduate of the Krzysztof Kieślowski Film School at the University of Silesia in Katowice and the Warsaw Film School.

Photo of Marcin Magiera
Photo of Marcin Magiera

Matt Fisher

Matt Fisher

Matt Fisher, CEO of Spatial Sense LLC, has been developing for the Vision Pro since day one. As part of the stepinto.Vision group, a community of visionOS developers, Fisher has been able to tap into the best minds developing for the platform over the last two years.

Also an avid video producer for over 20 years, Fisher spotted some of the immersive filming basics needed for a great experience. This is what inspired URSee, a system for live preview and monitoring of the URSA Cine Immersive, either directly from the camera or by using Blackmagic’s other systems, such as DeckLink. URSee spans across all platforms, from Vision Pro to Apple TV. Fisher’s ethos these days is, “We have the hardware now, it’s up to us to make the tools”.

Matt Fisher, CEO of Spatial Sense LLC, has been developing for the Vision Pro since day one. As part of the stepinto.Vision group, a community of visionOS developers, Fisher has been able to tap into the best minds developing for the platform over the last two years.

Also an avid video producer for over 20 years, Fisher spotted some of the immersive filming basics needed for a great experience. This is what inspired URSee, a system for live preview and monitoring of the URSA Cine Immersive, either directly from the camera or by using Blackmagic’s other systems, such as DeckLink. URSee spans across all platforms, from Vision Pro to Apple TV. Fisher’s ethos these days is, “We have the hardware now, it’s up to us to make the tools”.

Robyn Winfield-Smith

Robyn Winfield-Smith

Robyn is an award-winning UK stage, screen and immersive director based as Artistic Director of Liminal, Associate Learning Practitioner at the Royal Shakespeare Company, and former Theatre & Emerging Technologies Lead at Hat Trick Productions.

Liminal is an innovative UK production company harnessing the technologies of the future (realtime VP, XR, genAI and more) to engage the audiences of the future through new more immersive, interactive and spatially-embodied experiences – on stage, on screen and in the liminal spaces in between.

Since 2024, Robyn has jointly won a British Interactive Media Association award, driven forward bleeding-edge R&D for an industry-first VP-enabled theatre production, and directed the first independent UK scripted drama production to use the new Blackmagic URSA Cine Immersive camera for Apple Vision Pro. Through 2026, Robyn will be developing Liminal’s new XR digital human and gamified wellness platform, while ramping up Liminal’s work in the 180° immersive filmmaking space.

Robyn is an award-winning UK stage, screen and immersive director based as Artistic Director of Liminal, Associate Learning Practitioner at the Royal Shakespeare Company, and former Theatre & Emerging Technologies Lead at Hat Trick Productions.

Liminal is an innovative UK production company harnessing the technologies of the future (realtime VP, XR, genAI and more) to engage the audiences of the future through new more immersive, interactive and spatially-embodied experiences – on stage, on screen and in the liminal spaces in between.

Since 2024, Robyn has jointly won a British Interactive Media Association award, driven forward bleeding-edge R&D for an industry-first VP-enabled theatre production, and directed the first independent UK scripted drama production to use the new Blackmagic URSA Cine Immersive camera for Apple Vision Pro. Through 2026, Robyn will be developing Liminal’s new XR digital human and gamified wellness platform, while ramping up Liminal’s work in the 180° immersive filmmaking space.

Photo of Milosz Hermanowicz
Photo of Milosz Hermanowicz

Ruben André Åeng

Ruben André Åeng

Ruben is an audio engineer and Product Manager for spatial audio products at Nomono. He brings 15 years of experience from film and television audio. His career began with an acoustic guitar, songwriting and an old Portastudio. A growing fascination with recording techniques, microphone arrays and audio software led him to study music production. A chance gig as a boom operator then sparked a new passion for film sound. After graduating from Norwegian Audio Academy (NISS), Ruben founded his own company, working as a production sound mixer, dialogue editor and sound designer. His work spanned reality television, documentaries, commercials, TV dramas and feature films. His credits include Night Ride, nominated for Best Live Action Short Film at the 2023 Academy Awards.

In 2021, he joined Nomono in quality assurance, drawn by the potential of its audio technology. Today, he helps shape the company's next generation of tools for immersive audio and video production. His work combines hands-on production experience with a longstanding fascination for spatial audio. Alongside his audio work, Ruben also explores 360° video production. His projects include a few documentaries and recordings of musical performances. His career has provided a unique perspective on how sound and image work together in immersive storytelling.

Rumor has it he still plays his guitar in his spare time...

Ruben is an audio engineer and Product Manager for spatial audio products at Nomono. He brings 15 years of experience from film and television audio. His career began with an acoustic guitar, songwriting and an old Portastudio. A growing fascination with recording techniques, microphone arrays and audio software led him to study music production. A chance gig as a boom operator then sparked a new passion for film sound. After graduating from Norwegian Audio Academy (NISS), Ruben founded his own company, working as a production sound mixer, dialogue editor and sound designer. His work spanned reality television, documentaries, commercials, TV dramas and feature films. His credits include Night Ride, nominated for Best Live Action Short Film at the 2023 Academy Awards.

In 2021, he joined Nomono in quality assurance, drawn by the potential of its audio technology. Today, he helps shape the company's next generation of tools for immersive audio and video production. His work combines hands-on production experience with a longstanding fascination for spatial audio. Alongside his audio work, Ruben also explores 360° video production. His projects include a few documentaries and recordings of musical performances. His career has provided a unique perspective on how sound and image work together in immersive storytelling.

Rumor has it he still plays his guitar in his spare time...

How to get there?

Getting to Immersive Warsaw is easy.
Before you head to the event, check out our practical guide with everything you need to know about getting to the venue, transport options, and navigating Warsaw like a local.

Plan your journey. Arrive stress-free.

Woman wearing Apple Vision Pro next to the Palace of Culture in Warsaw

Where ideas meet

Where ideas meet

Set inside Warsaw's iconic Palace of Culture and Science, Kinoteka provides a unique meeting point between the heritage of cinema and its future.

After the programme, continue the conversation over premium catering and drinks, with opportunities to meet fellow industry professionals, exchange ideas, and explore new creative and business connections.

FAQ

What is Immersive Warsaw?

Immersive Warsaw is an immersive filmmaking and spatial cinema event in Warsaw, bringing together filmmakers, producers, studios, creative technologists, and industry professionals working with immersive media. The programme combines talks, immersive film screenings, technology demonstrations, and networking focused on the future of cinematic storytelling.

When and where is Immersive Warsaw 2026?

Immersive Warsaw takes place on 5 November 2026 at Kinoteka, inside the Palace of Culture and Science in Warsaw, Poland. The event brings the immersive filmmaking community together in one of Warsaw’s central cultural venues.

Who is Immersive Warsaw for?

Immersive Warsaw is designed for filmmakers, directors, producers, cinematographers, creative technologists, XR professionals, studios, and anyone interested in immersive cinema and spatial storytelling. You don't need to already work in immersive media to attend - the event is also an opportunity to discover the technologies, workflows, and creative possibilities shaping the next generation of filmmaking.

What can I expect at Immersive Warsaw?

The programme explores how immersive films are created, produced, and experienced. Attendees can expect talks from industry professionals, immersive film screenings, discussions around spatial storytelling, technology demonstrations, and opportunities to connect with other people working in film and immersive media.

Will I be able to experience immersive films at the event?

Yes. Attendees will have the opportunity to experience immersive films through Apple Vision Pro and explore how spatial video and immersive cinema change the way stories are experienced. The event also provides a chance to discover the production technologies behind these new cinematic formats.

Will I be able to see the Blackmagic URSA Cine Immersive?

Yes. Blackmagic URSA Cine Immersive will be featured at Immersive Warsaw, giving attendees the opportunity to see the camera and learn more about the technology being used to create immersive cinematic content.

Who are the speakers at Immersive Warsaw?

The programme features filmmakers, immersive directors, cinematographers, audio engineers, developers, and creative technology specialists working across immersive filmmaking, spatial video, XR, and cinematic VR. Speakers will share practical insights into their creative processes, production workflows, and experiences working with emerging cinematic technologies.

Is Immersive Warsaw a film festival?

Immersive Warsaw is not just a film screening event. It is focused on the people, technology, and creative processes behind immersive filmmaking. Alongside immersive film experiences, the programme includes talks, industry discussions, technology demonstrations, and opportunities to meet professionals working in the field.

How can I attend Immersive Warsaw?

Immersive Warsaw takes place in Warsaw on 5 November 2026. Tickets and registration information are available through the event registration page. Or simply via this link: https://luma.com/t1ejbflw

Man wearing Apple Vision Pro next to dessert with recording spatial video

Immersive Warsaw

Immersive Warsaw

Immersive Warsaw logo

5 November 2026

Palace of Culture and Science, Warsaw

5 November 2026

Palace of Culture and Science, Warsaw

One evening. The people shaping immersive cinema. Be among them.

One evening. The people shaping immersive cinema. Be among them.

© 2026 IMMERSA by Be-Dev, All rights reserved.

© 2026 IMMERSA by Be-Dev, All rights reserved.

© 2026 IMMERSA by Be-Dev,
All rights reserved.

© 2026 IMMERSA by Be-Dev, All rights reserved.